Alfred Tony

Alfred Tony

Indie Game Developer

I create simple, engaging puzzle and casual games with clean mechanics and focus on user experience. Most of my work revolves around puzzle mechanics, board games, and casual strategy.

About Me

I'm an independent game developer focused on creating clean, engaging puzzle and casual games. My approach is straightforward - create games that are easy to understand but offer meaningful depth in their mechanics.

Most of my games are simple and puzzle-oriented, designed to be accessible while still providing a satisfying challenge. I enjoy working on mechanics that are easy to learn but have enough depth to keep players engaged.

I handle everything from initial concept and mechanics design to implementation and testing. My process involves rapid prototyping, playtesting, and iterative refinement based on player feedback.

Skills & Tools

Game Development

Unity (Basics) Game Mechanics Design Puzzle Design Prototyping Playtesting UX Design

Web & Mobile

Flutter HTML/CSS/JS Node.js Render Firebase Responsive Design

Other Tools

Figma Git Firebase Analytics VS Code Android Studio

My Games

Here are some of the games I've worked on. Most are simple puzzle or casual games focused on clean mechanics and good user experience.

Yodha: Battle Board

Board Game Strategy Multiplayer

A strategy board game with simple turn-based mechanics. Focused on clean rules and strategic decision-making rather than complex systems.

StoneTen

Puzzle Numbers Math

A number-based puzzle game using addition and subtraction. Simple mechanics with gradually increasing difficulty to provide a satisfying challenge.

LockIt

Puzzle Patterns Color Matching

A color tile puzzle focusing on pattern recognition. Clean, simple mechanics that are easy to understand but offer interesting challenges.

Get in Touch

If you have feedback about my games, want to discuss game mechanics, or just want to chat about game development, feel free to reach out.